Xtreme Cheats; Hints,Codes and Tricks

Playstation 2 cheats

Area 51 cheats for Playstation 2

This page contains Area 51 cheats, hints and codes for Playstation 2. As of this date we have 16 cheats on this page. You are welcome to submit new cheats for Area 51. This cheats page was last updated Feb 10 2005

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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Feb 10 2005
Submitted by xc
Arcade cabinet
In the earlier stages of the game, there are a few cabinets of the original Area 51 arcade game, complete with red and blue light-guns.

Feb 10 2005
Submitted by xc
AREA 51 arcade game
On the HOT ZONE mission at the beginning of the level.Hidden in a corner there is the original AREA 51 arcade game complete with red and blue lasar-light guns.

Feb 10 2005
Submitted by xc
Blast The Turrets (Buried Secrets)
Once Cole beats all the guys in the big room with the turrets, all you have to do is run straight at the turrets until you hit the gate. Then just aim up and shoot the turrets until the blow up. The turrets can't shoot back because they can't rotate far enough to aim at you.

Feb 10 2005
Submitted by xc
Defeat the first Theta boss easy!
To beat the first theta boss all you need to do is change to mutant and use your melee attack (R3) on him and the leapers. Whenever Theta or the leapers hurt you take a step back and use the leech attack (R1) on them to regain health. Then start using your melee attack (R3) again so you get the mutagen back from using the leech attacks.

Note: when the Theta steps out of the ring and sits on the side for a little while it means you have taken his health down by 1/3.

Feb 10 2005
Submitted by xc
Defeating the Super Theta:
Uses generally the same strategy as defeating Theta except for a few things. It is recommended that you ;eave at least one shot in your Meson Cannon for him because of how much damage the weapon will do. Do not worry too much if you miss, because he is still very easy. After you shoot him with the cannon, transform into mutant form and attack him with melee if your health is full or with the parasites if it is not. After a few hits he will get angry then leap up onto one of the four cryo-chambers and break it open, releasing the alien amoebas. These things must be meleed because the parasites will not trace them. Wasting the contagion on them will only drain your energy. They are not too difficult to hit in mutant form, because the "mutant vision" slows them down. Also, do not stand underneath the chamber that the Super Theta is breaking open. Afterwards he will drop almost directly underneath and will deal either fatal or nearly fatal damage when he hits the ground if you are there. However, after he does land, move in close and melee him for a few hits. The amoebas will not drop down immediately. After you kill the amoebas, return to shooting parasites and using melee against the monster. When he jumps off of the second chamber, fire your contagion at him and melee the amoebas that appear to refill your mutagen. This is done after the second one because of the sheer numbers of Black Ops that you fight before him may have severely drained your health. You may want to use the parasites to refill it. If this is not the case, feel free to use the contagion after he breaks the first chamber. After you use the contagion, repeat the process of melee and parasites until the monster dies. At the absolute longest, the fight should take about ten minutes.

Feb 10 2005
Submitted by xc
Hard difficulty
Complete the game on normal difficulty to unlock the hard difficulty.

Feb 10 2005
Submitted by xc
Interesting scans
During the training levels, scan everyone that you can. You will find some interesting equipment of the MPs, including adult diapers and condoms. Hold right analog-stick Down (with the default controller configuration, or in the opposite direction in the inverted configuration) until your scanner stops moving and you appear to be looking at your feet. You can now scan yourself and see information about Cole.

Feb 10 2005
Submitted by xc
Masons and the Illuminati:
Shortly after meeting Dr. Cray, you will reach an infirmary where you will find clones of Mr. White walking around, mumbling, and rambling on. On the back of their lab coats you will find a Masonic lodge (a symbol of the Free Masons) suggesting a connection between the Masons and Illuminati.

shared movies
Feb 10 2005
Submitted by xc
Moon Landing Conspiracy
When you reach "Lies of the Past: Checkpoint 4", you will ascend in an elevator. Exiting the elevator, you will see a replica of the Moon's surface, a model of the U.S. space suit, and a shuttle the United States used to reach the Moon. This is in reference to the Moon Landing Conspiracy, claiming that the U.S. never actually reached the Moon, and faked the landing to beat the Russians in the space race. The conspiracy was heavily debated, but ultimately rejected by the majority of opinions. Today, only a few people still claim the Moon landing was a hoax.

Feb 10 2005
Submitted by xc
Moon Landing Conspiracy:
When you reach "Lies of the Past: Checkpoint 4", you will ascend in an elevator. Exiting the elevator, you will see a replica of the Moon's surface, a model of the U.S. space suit, and a shuttle the United States used to reach the Moon. This is in reference to the Moon Landing Conspiracy, claiming that the U.S. never actually reached the Moon, and faked the landing to beat the Russians in the space race. The conspiracy was heavily debated, but ultimately rejected by the majority of opinions. Today, only a few people still claim the Moon landing was a hoax. Go to a building behind the crane operations and scan a top secret file. Go back to the secrets in the campaign menu and play Doctor Cray's diary to hear him say something similar to "Man certainly have been to the moon but the horrors of the alien life form that reside there have never been reviled to the public". This refers to the theory is that there is alien life form on the moon and that the government chose to hide from the public.

Feb 10 2005
Submitted by xc
Sharks with machine gun heads
In the level "The Grays" proceed into the 4th room in the level, where you can see the monorail you entered the level from out the window. Push the computer console there and it will say "Lifter activated". Make your way back outside to the monorail, you can now stand on it. Run all the way to the back of it and you will be warped to a weird room with sharks that have machine guns attached to their heads.

Feb 10 2005
Submitted by xc
The Grays: Well armed sharks:
Proceed into the fourth room in the level, where you can see the monorail you entered the level from out of the window. Push the computer console there and it will say "Lifter activated". Make your way back outside to the monorail. You can now stand on it. Run all the way to the back of it and you will be warped to a strange room with sharks that have machine guns attached to their heads.

Feb 10 2005
Submitted by xc
Unlock Final Secret
Grab all the other secrets to unlock the final secret (page 5). Well, d'uh.

Feb 10 2005
Submitted by xc
Unlock the Alien Multi-player Avatar
Beat the Campaign mode on the Hard difficulty setting to unlock an alien Gray as a selectable multi-player avatar.

Feb 10 2005
Submitted by xc
Unlocking Secret Tapes
Scanning all five databank items in each stage yields one secret. Completing the game yields one secret.

Feb 10 2005
Submitted by xc
Upgrading The Alien Grenade
In the stage Life or Death, there is a small key on a dead soldier in one of the lifts where Cole starts the stage. Grab it to open the small lockers in the stage. One of the small lockers in the first power conduit pit has a databank item that upgrades the alien grenade (it now homes in on enemies).

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