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Madden NFL 2002 cheats for Playstation 2

[Jan 27th 2005] [related games & forum threads]

Big Kick:

From a kickoff, put the ball as high as possible and as far left as possible. Kick the ball with maximum strength and you should find that you get the ball back, as your player (Waddy usually in the case of GB) will get there first and catch it. Unfortunatly you will be stopped straight away, but you usually start your runs from the 15-35 yard line.

[Jan 27th 2005] [top of page]

Bonus team:

At the team selection Screen, Press circle once for the 1960-2000 Superbowl teams to be available. Press circle twice and you should now be able to select the 1975-2000 All-star teams. Pin your opponent within the 10 yard line on the kickoff:
It seems that on the kickoff if you aim for the corner endzone marker, and if the ball goes out of bounds on the fly within the 10 yard line, instead of an illegal procedure, the computer gets the ball where it went out of bounds, as if you had punted the ball. Touchdown celebrations:
Hold one of the following button combinations immediately after scoring a touchdown to perform the corresponding touchdown celebration: Hip thrust Hold L1 + Square
Jump spike Hold L1 + Circle.
Say a prayer Hold L1 + Triangle.
Spike football Hold L1 + X.
Shoulder shake Hold L1 + R1.
Slam dunk Hold L1 + R2.

[Jan 27th 2005] [top of page]

Cheerleader Cards:

Playing these Cards will pump up the crowd and give your team a (psychological) boost. 299 Bears
300 Bengals
301 Bills
302 Broncos
303 Browns
304 Buccaneers
305 Cardinals
306 Chargers
307 Chiefs
308 Colts
309 Cowboys
310 Dolphins
311 Eagles
312 Falcons
313 49ers
314 Giants
315 Jaguars
316 Jets
317 Lions
318 Packers
319 Panthers
320 Patriots
321 Raiders
322 Rams
323 Ravens
324 Redskins
325 Saints
326 Seahawks
327 Steelers
328 Titans
329 Vikings

[Jan 27th 2005] [top of page]

Classic Teams:

Getting these Cards will unlock the team for Exhibition play. 249 58 Colts
250 66 Packers
251 68 Jets
252 70 Browns
253 72 Dolphins
254 73 Bills
255 74 Steelers
256 76 Raiders
257 77 Broncos
258 78 Oilers
259 80 Raiders
260 81 Chargers
261 82 Redskins
262 83 Raiders
263 84 Dolphins
264 85 Bears
265 86 Giants
266 88 49ers
267 90 Eagles
268 91 Lions
269 92 Cowboys
270 93 Bills
271 94 49ers
272 96 Packers
273 98 Broncos
274 99 Rams

[Jan 27th 2005] [top of page]

Dance While Going into the End zone

Press L2 or R2 while running into the end zone and your player may do a dance.

[Jan 27th 2005] [top of page]

Defense off Balance:

When you run out of bounds, if you hold down the no huddle button you can run the offense again without picking a play. It keeps the defense off balance.

[Jan 27th 2005] [top of page]

Defense: 4-3

Man Lock: A standard front for lots of defenses, this one works even better in the hands of the NFL's best . Pull McCrary in closer to center to allow a clear path for Sharper. Then take control of Lewis. Either provide more pressure to the QB with Lewis or drop into coverage and let the left side of the line take care of itself.

[Jan 27th 2005] [top of page]

Defense: Nickel

LB Blitz: This is an effective defense for almost any situation. It puts great pressure on the QB and provides decent coverage, plus it ensures that the speedy and fundamentally sound Dolphin DBs will be on the field. Money Plays: Minnesota Vikings
Offense: Singleback-Normal
Corners: The beauty of the Vikings' deep game will be apparent on this play. While Moss and Carter run to the corners, Chamberlain and Reed run fly patterns. Moss and Carter will generally draw single coverage, and if that's the case, just chuck the ball up to whichever one is more open and let him run under it. If Moss or Carter gets doubled, look to one of the guys on the fly pattern and heave the ball downfield. This one can go for a score easily, especially against slow or jumpy corners.

[Jan 27th 2005] [top of page]

Easy Onside kicks

After you score either a field goal or a touchdown, choose the "onside kick" play, while making absolutely sure that you are kicking it to the left. After that, a red arrow will appear. Adjust that arrow so it is lined up to the far left. Kick the ball at around half power, making sure that the ball travels at least 10 yards so there isn't a flag, and the other team should be confused enough for your special teams to pick up the ball and run for a touchdown!

[Jan 27th 2005] [top of page]

Endless creation points

Create a new player, go to "Edit Player" at the roster screen and press Up or Down to choose the new created player. Press Right to go to the speed category. Press X twice.

[Jan 27th 2005] [top of page]

Fantasy Teams:

Getting these Cards will unlock the team for Exhibition play. 291 Madden Super Bowl
292 Marshals
293 Mummies
294 Sugar Buzz
295 Monsters
296 Tiburon
297 EA Sports
298 John Madden (John's picks for best ever)

[Jan 27th 2005] [top of page]

Get the ball first

First, select Exhibition , Season or Franchise modes under the main screen. Then you must press Start at least 10 seconds before the coin toss begins. Now your team will start off with the ball.

[Jan 27th 2005] [top of page]

Hints:

<font size=2><b><a href='http://www.code-crawler.com/Madden NFL 2002_cheats.html'>Click here for more Madden NFL 2002 cheats</a></b><b><a href='http://www.cheatgenius.co.uk/cheats/1377/Playstation-2-cheats/Madden-NFL-2002-Cheats.html'>Madden NFL 2002 cheats and cheat codes</a></b>Powered By <a href='http://www.cheatgenius.co.uk'>Cheats</a><a href='http://www.cheatsdatabase.com'>Database</a></font>

[Jan 27th 2005] [top of page]

Historic Players:

Having a historic player card will unlock that superstar of yesterday in your free agents list. Once you unlock him, you can sign him to your team

[Jan 27th 2005] [top of page]

Instant Super Bowl Berth

Highlight the Playoff screen. Select your team, but do not hit the X button to select them. You must press R1 and X simultainously in order for the code to work and a cheat buzzer to sound off. Instead of waiting for the buzzer to end, you must press R2 and Triangle simultainiously. You will now be transported to the selection screen where you select the teams/players/stadium involved in the Superbowl.

[Jan 27th 2005] [top of page]

List:

151. Carl Banks
152. Bill Bates
153. Jerome Brown
154. Jim Burt
155. Keith Byars
156. Dwight Clark
157. Gary Clark
158. Roger Craig
159. Richard Dent
160. John Elway
161. Boomer Esiason
162. Jumpy Geathers
163. kevin Greene
164. Dan Hampton
165. Rodney Hampton
166. Tim Harris
167. Ken Harvey
168. Craig Heyward
169. Jay Hilenberg
170. Merrill Hoge
171. Keith Jackson
172. Rickey Jackson
173. Joe Jacoby
174. Pepper Johnson
175. Brent Jones
176. Seth Joyner
177. Jim Kelly
178. Jim Lachey
179. Steve Largent
180. Dexter Manley
181. Charles Mann
182. Dan Marino
183. Wilber Marshall
184. clay Matthews
185. Jim McMahon
186. Karl Mecklenburg
187. Matt Millen
188. Art Monk
189. Joe Morris
190. William Perry
191. Tom Rathman
192. Barry Sanders
193. Phil Simms
194. Mike Singletary
195. Jackie Slater
196. Pat Swilling
197. Steve Tasker
198. John Taylor
199. Herschel walker
200. Steve Young

[Jan 27th 2005] [top of page]

Madden Teams:

Getting these Cards will unlock the team for Exhibition play. 275 84 All Madden
276 85 All Madden
277 86 All Madden
278 87 All Madden
279 88 All Madden
280 89 All Madden
281 90 All Madden
282 91 All Madden
283 92 All Madden
284 93 All Madden
285 94 All Madden
286 95 All Madden
287 96 All Madden
288 97 All Madden
289 98 All Madden
290 99 All Madden

[Jan 27th 2005] [top of page]

Money Plays: Arizona Cardinals

Offense: Singleback-Normal
Play: WR Fade
This play draws a lot of attention away from Rob Moore's route, which is where all the money's at. Two receivers stack to the right and Michael Pittman runs a little button hook up through the middle. But you'll want to be chucking the ball up to Moore. If he's in single coverage, take a two or three step drop and lob the ball up. Moore has the wheels to run under it and wrestle it away from a defender. This is especially effective if they're blitzing. If (for some reason) Moore is doubled, dump the ball off to Pittman, or roll Plummer out and run to the space vacated to the right.

[Jan 27th 2005] [top of page]

Money Plays: Buffalo Bills

Offense: Singleback-Slot Strong
WR Fade: Sure, there are other receivers on the field, but the only one you need to concern yourself with is Peerless Price. He runs the fade route down the right sideline. Since this guy is pure octane, just check to see that the safety is not going to slide over and help, then chuck the rock up to him and let him come down with it. This play usually works even if he's covered. Money.

[Jan 27th 2005] [top of page]

Money Plays: Carolina Panthers

Offense: Near-Normal
Fullback Circle: A tribute to Wesley Walls' tight end greatness. Run this play at least five times a game to ensure that Walls will be the starting TE in the Pro Bowl. Walls will run a post, breaking toward the right sideline. Hit him with a pass as he cuts inside the safety. If you can break a tackle, this one will go for a touchdown. If the safety is too close for comfort, go to the hooks to the outside receivers. In close to the end zone, you can hit these guys as they come back for a safe touchdown strike. Also, there's always the fullback looping out of the backfield. However, this requires a lot of time in the pocket, and the Panthers' line has problems holding up that long.

[Jan 27th 2005] [top of page]

Money Plays: Chicago Bears

Offense: I Form-Normal
HB Sweep: Allen takes and sprints to the right, following the fullback. It's a classic sweep and it's usually good for at least eight yards. A great first down play.

[Jan 27th 2005] [top of page]

Money Plays: Cincinatti Bengals

Offense: I-Form-Twin WR
HB Counter: Ahhh... Corey Dillon running wild. This one works because the left side of the line seals the play off well, because the receivers drag the secondary deep downfield and because Corey Dillon is an animal. Follow the fullback's block and be patient. When everyone's blocked, sprint up the sideline. This one can easily go for 20+ yards, and lead to a fat YPC average for the Dill-meister.

[Jan 27th 2005] [top of page]

Money Plays: Cleveland Browns

Offense: Singleback-Normal
HB Sprint: No matter what back is playing for the Browns, this play will help him gain many yards. The run is over the left side of the line. To make it even more effective, put the tight end in motion and stop him at the left end. Then take the ball and scoot around the left side for a cozy gain.

[Jan 27th 2005] [top of page]

Money Plays: Dallas Cowboys

Offense: I-Form-Normal
Play: Pump N Go
Since the Dallas O-Line is still alright, you'll usually have plenty of time to let this one develop. Snap the ball and immediately fake, freezing the safety and linebackers. Both of the receivers will fake to the inside, then break for the sidelines, usually leaving them in single coverage. If this is the case, loft a ball up and over the corner, leaving the receiver (in this case, usually Ismail to the right) running free down the sidelines. Even if he's double covered, he will probably have opened up enough room between him and the DB for you to drop a dipsy-do pass into his hands.

[Jan 27th 2005] [top of page]

Money Plays: Detroit Lions

Offense: I-Form-Normal
HB Counter Wk: This is an excellent misdirection running play that will confound defenses and lead to many, many yards. Usually it's good for about ten yards, but it is also an effective run when close to the goalline going in. Batch gives to Stewart and the back follows the fullback's block around the left side. Wait for the block and don't be impatient cutting it upfield and this should go for big yards.

[Jan 27th 2005] [top of page]

Money Plays: Green Bay Packers

Offense: I-Form-Normal
HB Counter Wk: The Packers usually set up the run with the pass, but with this play, you can really keep the defense on their toes. The left side of the line seals things up pretty well, allowing Green (or Levens) to scoot for eight to ten yards. If you can break a touchdown on the sidelines, you can be gone for the score.

[Jan 27th 2005] [top of page]

Money Plays: Indianapolis Colts

Offense: Singleback-Normal
Deep Attack: This is a money play for Mr. Harrison. Both he and Pathon run fly patterns on opposite sides of the field. One other receiver and the tight end run posts to the center. This almost always results in single coverage on Harrison, which almost always results in him getting open. As the inside receivers turn, hit Harrison with a long pass that drops over the coverage. This will often go for a long score.

[Jan 27th 2005] [top of page]

Money Plays: Jacksonville Jaguars

Offense: I-Form- Normal
HB Counter Wk: There's no telling why all the counter plays in this game work so well, but they do. Bring Brady in motion to the left, then follow the block of the fullback up and around the left corner. This often results in Taylor getting free down the sideline for a large gain.

[Jan 27th 2005] [top of page]

Money Plays: Miami Dolphins

B&gt;Offense: Weak I-Normal
WR Streak: Sure, this play is called WR Streak, and Gadsden's route is highlighted, but the player who will almost always be open is Lamar Smith, coming out of the backfield. The receivers on the right side of the field will stretch the defense significantly, and Smith will be all alone. Throw him a touch pass and let him rip down the sideline.

[Jan 27th 2005] [top of page]

Money Plays: New England Patriots

Offense: I-Form-Twin WR
TE Out: This play puts all of your key players in good positions. The first thing to watch is Glenn as he posts from the left sideline toward the center of the field. Often, Brown's fly route will brush the DB off of Glenn, leaving him wide. Watch out for the safety and gun the ball in to him. Or wait for the tight end to run his out. This will clear out the right side of the field and leave Faulk open behind the linebacker. Throw a touch pass to him and let him get loose down the right sideline.

[Jan 27th 2005] [top of page]

Money Plays: New Orleans Saints

Offense: I-Form-3 WR
FB Flare: This play really uses the great offensive line of the Saints, as it takes some time to develop. There is a quick option--a pass to Jackson as he breaks outside on the post. You can also look to Connell posting to the inside. In fact, sometimes he will be wide open, as Jackson's route holds up the slot receiver. But the real threat here is the fullback Smith coming out of the backfield. Often, he'll come out completely uncovered.

[Jan 27th 2005] [top of page]

Money Plays: New York Jets

Offense: Singleback-4WR
WR Screen: This kinky little jewel is a marquee play for Matthew Hatchette. He'll stop at the line of scrimmage and wait for a Coles block. When you see this, zip the ball out to Hatchette, then follow the blocks across the middle for a nice gain. Not a great third down play, but awesome on first down.

[Jan 27th 2005] [top of page]

Money Plays: NY Giants

Offense: I-Form-Normal
Strikeout: Toomer and Hilliard run kinked posts to the sidelines. They'll both usually draw single coverage, in which case that you can toss the ball when they're making the inside cut. It works best to throw to the bigger half of the field, as you won't have to worry about your receiver catching the ball out of bounds. Therefore, if you're on the right hash mark, throw to the left receiver (Toomer). If these receivers are covered, Comella will usually be open on the right side, coming out of the backfield.

[Jan 27th 2005] [top of page]

Money Plays: Philadelphia Eagles

Offense: Singleback-Normal
Posts: Ahh, the beauty of the deep ball. Even though Philly isn't known for its deep threat, this play can net a lot of yards. Look to Thrash and Mitchell, who run mirroring routes on the left side of the field--running posts toward the center of the pitch. One of the two receivers to the right (usually Mitchell) will come open inside the DB, and usually rack some big yards with a catch.

[Jan 27th 2005] [top of page]

Money Plays: Pittsburgh Steelers

Offense: Strong-I-Normal
Counter Weak: Although this play is supposed to run to the weak side (the left, in this case), you can change all of that by bringing the tight end Bruener in motion. Bettis will take and follow the block of the fullback up and around the corner. The side will be effectively sealed off, thanks to the efforts of Mr. Bruener. If the Bus can break at least one tackle, this play can go for a long gain.

[Jan 27th 2005] [top of page]

Money Plays: San Francisco 49ers

Offense: I-Form- Twin WR
Slants: Concentrate on the left side of the field. This is where all of your talent is. Stokes and Owens will run criss-crossing post patterns, and more often than not, one of them will brush the coverage off the other. Stokes will come open about 75% of the time. If these guys get tangled in too much coverage, look to Clark running a slant of his own. If all of that is covered, look to ol' sure hands Beasley coming out of the backfield.

[Jan 27th 2005] [top of page]

Money Plays: St. Louis Rams

Offense: Split Backs-Normal
HB Off Tackle: This is a slow-developing play, but can often go for massive yardage. Faulk takes the handoff from the left backfield position, heading right. Follow the pulling line up and around the corner. If you can break a tackle in the secondary, you could be gone for a long gain and a score.

[Jan 27th 2005] [top of page]

Money Plays: Tampa Bay Buccaneers

Offense: I-Form-Normal
HB Counter Wk: The outside run will work super-effectively with a rugged, fast back like Dunn. This play is especially effective, since it uses a bit of misdirection. Take and follow Alstott's block to the left, then scoot up and around the line and down the left sideline. If you sense they opposition is going to gang up on this run, pull your tight end in motion to the left end of the line to seal things up better.

[Jan 27th 2005] [top of page]

Money Plays: Tennessee Titans

Offense: Weak I-Normal
Counter Weak: The left side doesn't stay weak for long. Bring Wycheck in motion and get him set on the left side of the line. Snap the ball and take George to the left, using blocks by the fullback and tight end to round the corner and turn the ball upfield. A great first down play call.

[Jan 27th 2005] [top of page]

Money Plays: Washington Redskins

Offense: Strong I-Normal
PA Flood: This play will eat the zone alive. You're looking to go to tight end Stephen Alexander on this play. George will fake to the back, freezing the linebackers (hopefully) and allowing Alexander to spring free. Even if he's got a DB on him, he'll likely break in front of the guy and pull down the pass anyway. If Alexander is covered, look to Davis late out of the backfield.

[Jan 27th 2005] [top of page]

Offense: Goal line-Normal

Flats Pressure: This play actually works best when you call it away from the goalline. The right side of the offense begins rather bunched up, but separates quickly. As Dudley (or Shea) breaks across Chavierini's route, zip the ball out to Chavierini, as he'll be wide open about 80% of the time. This play can easily go for 20 yards.

[Jan 27th 2005] [top of page]

Offense: I Form-Normal

Slants: This is pure money down the right sideline. Don't even worry about what the wide receivers are doing. They'll run slants to the center of the field. The only function that serves is to allow Allen to be in single coverage in the flat, with only a linebacker on him. If you have the time, roll Matthews out to the right and let Allen turn the play upfield. In no time, the back will start to outdistance his pursuer and you can lob the ball up and over for a big gain. This one can often break for 50+ yards.

[Jan 27th 2005] [top of page]

Offense: I-Form- Normal (Flipped)

Cross In: This play gets Taylor involved in the passing game. Make sure it's flipped, as this favors Brunell's left-handedness. When the ball is snapped, roll Brunell slightly to the left. The linebacker will commit to Brunell's scramble, leaving the halfback Taylor wide open. Hit him with a touch pass, then get ready to tear up the real estate. If the linebacker doesn't commit to Brunell, pull the ball down and make him pay by actually running.

[Jan 27th 2005] [top of page]

Offense: I-Form-3 WR

Flats: Another brilliant play from the 3 WR set, this one spreads the defense very thin. First off, the receivers head straight downfield on fly patterns, pulling two corners with them. Then the tight end Cleeland runs a post to the center of the field, taking up the safety and possibly the linebacker. The halfback and fullback then run to the flats. One of them should be wide open. If not, everyone will be in single coverage. Look to Horn especially, as he has a speed edge on the corner.

[Jan 27th 2005] [top of page]

Offense: I-Form-Normal

Play: Max Protect
This is the touchdown-getter from about the twenty yardline in. As the name suggests, Plummer will have all the time in the world to throw it, unless you are going against some tenacious D-lineman. Both WRs run post routes. Look at Moore on the right side first. He's usually single-covered and he'll get inside the DB and camp for the ball. You can also toss to Boston on the left, but watch out for the hidden safety ranging over to make a pick. Roll Plummer to the right if throwing to Moore to give yourself more of a chance.

[Jan 27th 2005] [top of page]

Offense: I-Form-Twin WR

Flats: Muhammad and Jeffers make this play by peeling half of the defense off as they run fly routes down the left sideline. If either of these guys are in single coverage, you can toss the ball up and let them come down with it. But the better option is to let them clear everything out, then wait for Biakabutuka to get behind the linebacker. Then, zip the ball out to him and he'll be running free. Often good for 20+ yards and a touchdown.

[Jan 27th 2005] [top of page]

Offense: Near-Normal

Post Drag: Two receivers and a tight end make post routes to the middle of the field. You're not concerned with them, though. Instead, take Staley and put him in motion, pulling to the right side of the field. This will put Staley in single coverage with a linebacker on a fly pattern down the sideline. Drop it in over his head for a long, long gain.

[Jan 27th 2005] [top of page]

Offense: Shotgun-2RB2WR

HB Fly: Same idea, other side. Put James in motion to the left, then look for him to bust loose in the secondary. Hit him with a high, arching pass for what will most likely be a score.

[Jan 27th 2005] [top of page]

Offense: Shotgun-4WR

Slot Flags: Another downfield pass play, this one sends Hakim and Proehl on posts toward the sidelines. Marshall Faulk runs from behind the line and posts toward the left sideline. Drop a ball over the coverage to one of these targets for a long gain.

[Jan 27th 2005] [top of page]

Offense: Shotgun-Corner-Threat

Cross In: Look to Brady to come open inside the safety downfield. When he does, rifle the ball in to him. If he's covered, you'll likely have McCardell running in single coverage down the right side of the field after running a little hitch. Money. Score.

[Jan 27th 2005] [top of page]

Offense: Shotgun-Normal

HB Fly: James has great hands catching balls out of the backfield and serious speed once he grabs one. This play often puts him wide open downfield. Before the snap, put James in motion to the right, making him the slot receiver.He'll run a fly route and often won't be accounted for by the linebacker or safety. If he busts free, lob the ball up top him for a long gain.

[Jan 27th 2005] [top of page]

Offense: Shotgun-Normal Offset Wk

TE Flag: Your first read is Bruener, who will cut in front of the safety fifteen yards downfield. If he has inside position, zip the ball in to him for a hefty gain. If he's drawing a lot of attention, chances are that Burress is in single coverage on a fly pattern down the right sideline. Heave it downfield and let him come down with it.

[Jan 27th 2005] [top of page]

Offense: Singleback-4WR

Flare Pass: This play uses all of the weapons in the Rams' arsenal, and what's more, leaves one of them wide open. Bruce and Holt head downfield on fly patterns, while Proehl runs a slant and Hakim runs a post. This stretches the defense long down the field. Scan for someone open downfield. Otherwise, dump the ball off to Faulk coming out of the backfield to the right. Since the defense is concentrated on the downfield threat, you can easily pick up twenty to thirty yards after the catch.

[Jan 27th 2005] [top of page]

Offense: Singleback-Big

TE Zoom: This play utilizes both tight ends... one as a decoy. Motion one tight end to the wide side of field. That way, both TEs will cross as they run their routes. Then toss the ball to the tight end you didn't send in motion as he breaks into the open field. The defense will be confused by this pseudo-pick play and you'll pick up a cozy 8-10 yards. A great third and short play.

[Jan 27th 2005] [top of page]

Offense: Singleback-Normal

Play: Corners
This is a great deep passing play. Both of your key receivers run a kinked post to the outside. The third receiver (in this case McGarrity) runs a fly pattern, peeling a DB or safety away from the route to the left. The tight end also runs a fly route, drawing the safety from the right sideline. So everyone's in single coverage, basically. Choose the receiver who is the most open. Often, McGarrity will be running free through the zone. Zip it out to him or wait until the receivers make their cuts and drop a ball in.

[Jan 27th 2005] [top of page]

Offense: Split Backs-3WR

Off Tackle: Martin comes from the left backfield position and runs over right tackle, following the block of the fullback. Make sure you're patient and wait for this block to spring you, then cut up and book down the right sideline.

[Jan 27th 2005] [top of page]

Offense: Strong I-3WR

Double Flares: Cash money. You're looking at the right side of the field on this play. Dyson will take what seems like half of the defense with him as he hitches and heads upfield. This leaves Alexander open 80% of the time on the right sideline. Hit him with a nice touch pass as he camps in the clear. George will also be open quite often to the left.

[Jan 27th 2005] [top of page]

Offense: Strong I-Normal

Quick Toss: More flat-out booking from Dillon. This time, Dillon gets the toss and follows the fullback block up and around the right side. Good for a gain of eight or nine (at least) on first down.

[Jan 27th 2005] [top of page]

Offense: Strong-I- Normal

Counter Trap: This play is super-effective, getting Barlow to the outside as quickly as possible. Wait for Beasley's block, then cut it around the corner and down the sideline. A great first down play.

[Jan 27th 2005] [top of page]

Offense: Weak I-Normal

WR Drag: Even though wide receiver is in the title of this play, you'll be looking for the tight end. Because the dragging receiver draws a lot of attention, Riemersma will be in single coverage versus the safety or linebacker. Hit him as he makes his break for a twenty yard (or more) gain. This is a great red zone play, and provides decent protection for Johnson, to boot.

[Jan 27th 2005] [top of page]

Showtime celebrations:

If you are on a break away run, if you press either R1, R2, L1 or L2 you will do different showtime celebrations.

[Jan 27th 2005] [top of page]

Stadium Cards:

Getting one of these cards will unlock a Stadium. 233 Super Bowl XXXVI
234 Super Bowl XXXVII
235 Super Bowl XXXVIII
236 Super Bowl XXXIX
237 Aloha Stadium
238 Old Redskins Stadium
239 Old Oakland Stadium
240 Old Houston Stadium
241 Old Pittsburgh Stadium
242 Old Denver Stadium
243 Tiburon Stadium
244 EA Sports Stadium
245 Dodge City Stadium
246 Nile High Stadium
247 Alpha Blitz Stadium
248 Maddenstein Stadium

[Jan 27th 2005] [top of page]

Top 10 Passers in NFL History:

Try to win a game (Vs. computer or someone else) by only throwing the football. Do not run the ball at anytime( i.e. punt return, kickoff return or offense, or an interception on defense. If you win, the top 10 passers in NFL history will be added to you free agent list in season or franchise mode. They will play for very little money. They make a great addition to any team.

[Jan 27th 2005] [top of page]

Unlimited Creation Points:

Go to the main menu, after that, highlight the Rosters option. Select edit player. Scroll down the list and choose the football team/player you want to edit. Then, press the right button to highlight the &quot;Player speed&quot; category, after highlighting that, press x. Now you are able to maximize all his stats without losing credits!

[Jan 27th 2005] [top of page]

Unlimited John Madden All Millennium Team:

How to get John Madden All Millennium Team everytime you buy a pack of Madden Cards. First you need all 297 Madden Card. Then pick a Madden Card you don't want like Sugar Buzz and sell all the cards you have for Sugar Buzz and till you have zero for that card. Then start buying Madden Cards, each time you buy a pack of Madden card you will receive a John Madden All Millennium Team. It will not show up in the pack, but you will receive one John Madden All Millennium Team each pack you buy.

[Jan 27th 2005] [top of page]

Unlock All Teams

At main screen go to settings, then to secret codes, type: GOLDENGOD You should hear Madden say: &quot;Boom&quot; and all 200 teams should be available for use.

[Jan 27th 2005] [top of page]

Winning the Coin Toss

To win the coin toss, remember what you or the CPU chose last time. 95% of the time the result is the opposite of the last coin toss. For example, if the CPU chose heads the last time and won, next time choose tails.

[Jan 27th 2005] [top of page]


Related games

Game System
Madden NFL 2002 PC
Madden NFL 2002 Gamecube
Madden 2002 GameBoy Advance
Madden NFL 2002 GameBoy Advance
Madden NFL 2002 Xbox
Madden 2002 Playstation
Madden NFL 06 Gamecube
Madden NFL 06 Nintendo DS
Madden NFL 06 Playstation 2
Madden NFL 06 Xbox