[Aug 21st 2004] [related games & forum threads]
Beat the game with Jill or Chris and save. You will get a key. Choose the "Once Again" option, then enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Now walk to the end of the clothes rack and you'll find another outfit. You can get yet another outfit if you beat the game a second time.
[Aug 21st 2004]
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If you do not rescue either Barry or Rebecca (depending on which character you are playing), you do not have to fight the Tyrant the second time on the helicopter landing zone. To do this, either allow Lisa Trevor to knock Barry down the cliff while fighting the final battle, or do not rescue Rebecca when you hear her scream in the Spencer Emblem room. When you get to the helicopter landing zone, you will simply be picked up immediately after you set off the flares.
[Aug 21st 2004]
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In the graveyard, go to the viewing angle where there are graves directly in front of the camera. Written on one of the graves is "Capcom" spelled in Greek letters.
[Aug 21st 2004]
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This only works with Jill you must be on once again and is hard to perform. frist when your with Barry Try to make him come with you when you frist see a Zombie eating that guy. if it works Barry will say dammit. Then he will shoot 2 times and kill the Zombie the guy will get up and say. Thank god you killed that bastard. then 2 seconds later he will say. That damn thing was going to eat me whole here is a token of my thanks. Then he will give Jill a Shotgun and Barry a new Magnum. Once Jill the 2 shells on the frist Zombie in the Graveyard Then let Jill die on second Zombie. When you come back to the being it will only on NEW GAME AND WITH JILL. But frist setup 3 cheats of your
[Aug 21st 2004]
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Dodging zombies helps conserve your ammunition. This trick requires some practice.w Hen there is a zombie in sight, walk up to him slowly. When you are about two feet away from it, the zombie will lunge at you. When this happens, walk backwards (not turning around; just backing up).The zombie then will have missed you and gave you a moment to run past him.
[Aug 21st 2004]
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Go down the hall where the gallery is located. Kill the first group of bees, then take the paper off the wall. Press [A] where the paper was located and more bees will appear. Note: This only works once.
[Aug 21st 2004]
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To complete the game within three hours, ignore all unessential rooms (such as the Keeper's bedroom), run past enemies instead of fighting them, do not fight Yawn the first, ignore the blue and yellow gemstones and the M.O. Readers, and do not free Jill or Chris from the cell.
[Aug 21st 2004]
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Instead of switching the broken shotgun with it, just take the shotgun off the painting and leave the room. The ceiling will start to fall. Quickly try to open the door across from you, then try to open the door leading to the shotgun room. An intermission sequence should start, where Barry shoots down the door to rescue you. Note: This trick only works If you have not picked up the Armor key yet.
[Aug 21st 2004]
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When you enter the part of the Aqua Ring where it is flooded and the Neptunes (zombie sharks) attack, use your self-defense gun and shoot the Neptune that is in front of you. It will be killed instantly and if you keep running, you can avoid getting hurt by the other ones.
[Aug 21st 2004]
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When you get in the room with the Snake, run to the back of the room, pick up the mask, and run back to the door that you just came through.
[Aug 21st 2004]
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You must have the grenade launcher and two types of ammo (e.g., Grenade Rounds, Incendiary Rounds). Put all items in item box. Put the Grenade Launcher in upper-left item slot. Put Incendiary Rounds in upper-right item slot. Close box. Open inventory. Equip Grenade Launcher. Open box. Select Incendiary Rounds from inventory. Press 'A' twice. Move cursor to Incendiary Rounds inside box . Press 'A' twice.
The amount of Incendiary Rounds in the Grenade Launcher will now increase. The number value will be graphically glitched. Close the box and open inventory to fix that, and enjoy the tons of ammo.
[Aug 21st 2004]
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Beat the game twice with Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent.
[Aug 21st 2004]
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Unlock Jill's third costume (miniskirt). Get in the hall that has the door to the costume closet. Go to the end of the hall to retrieve the dagger, then go back. As always, you will run into one zombie that startles Jill and causes her to fall. However, the view with this costume allows you to see up her skirt.
[Aug 21st 2004]
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On the second floor in the mansion, you will need to push in the four knight statues to retrieve one of the masks. To do this, you only have to use four moves to push in all four statues. Push in the near left statue. Push in the far right statue. Once you do this, the near left statue will pop out again. Once again, push in the near left statue. Finally, push in the near right statue. If done correctly, the far left statue will be pushed in automatically, allowing you to retrieve the jewelry box which contains the Mask.
[Aug 21st 2004]
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Beat the game with Jill or Chris and save. You'll get a new background on the main menu. Choose "Once Again" and you'll find that you can now choose a new difficulty setting.
[Aug 21st 2004]
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Beat the game with both Jill and Chris to unlock the "One Dangerous Zombie" option. One zombie will follow you around - kill him and it's game over.
[Aug 21st 2004]
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If a head shot is too difficult, try aiming down at the zombie's feet. If you blow off the zombie's leg, it will not be able to return as a Crimson Head and will disappear as soon as you reenter the room.
[Aug 21st 2004]
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Beat the game in "Once Again" mode on Normal in less than five hours. This unlocks the "Real Survivor" option, the .40 Smith and Wesson with infinite ammo and extra costumes.
[Aug 21st 2004]
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The best character to use is Jill Valentine. She has two more inventory spots than Chris, and can use the grenade launcher. She also receives the assault shotgun earlier than Chris and starts with a handgun. Her only two drawbacks are that she dies faster and must carry the lighter as an item in the inventory. She cannot get the flamethrower, but this is a minor issue as Barry uses it to torch Plant 42, and you can use your shotgun on Black Tiger. Also, she does not need to find the Old Keys that Chris must use. The shotgun can be acquired by Jill without using the broken shotgun, unlike in Chris' storyline.
[Aug 21st 2004]
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After defending yourself against a Zombie with a dagger, when he stands back up, blow off his head with the shotgun. If you remove the head, the dagger should be back on the ground next to the corpse.
[Aug 21st 2004]
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Beat the game with Jill or Chris in less than three hours. Save the game, then start again to begin with the Rocket Launcher with infinite ammo.
[Aug 21st 2004]
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Beat the game with Jill or Chris in less than five hours. Save the game, then start again to begin with the Samurai Edge weapon.
[Aug 21st 2004]
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During the first part in the mansion, do not push the statue to the first floor. When you return from the outside residence (second part of the mansion), go to the dining room and you will notice that the statue has been already pushed to the first floor. Just pick up the blue diamond, and do not waste your time during the first part of the mansion.
[Aug 21st 2004]
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Beat the game in "Invisible Enemy" mode in less than five hours to unlock a "Special Features" option that displays a message from the developers and a gallery.
[Aug 21st 2004]
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In the room with the first floor map, if you killed the Zombie back in the alcove, when he mutates he will be trapped behind the piece of furniture.
[Aug 21st 2004]
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When on a screen with stairs (no matter how few), lead the zombie towards and onto the steps to avoid being bitten. They will just vomit in your direction instead. This is a good way to conserve ammunition, since the vomit can be easily avoided. Just walk past the zombies while avoiding any incoming vomit.
[Aug 21st 2004]
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