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Pikmin 2 cheats for Gamecube

[Feb 10th 2005] [related games & forum threads]

Challenge mode

Defeat Beady Long Legs at the bottom of the Spider Citadle and collect the key. Take the key the "recon drone".

[Feb 10th 2005] [top of page]

Cinemas And Credits Option

Collect 10,000 Pocos.

[Feb 10th 2005] [top of page]

Looie's Dark Secret Fmv Sequence

Successfully complete all challenge mode arenas with a 'Pink flower' rank.

[Feb 10th 2005] [top of page]

Pikmin Reference

Get twenty of each of the five different Pikmin colors into one group.
They will hum the theme song from the original Pikmin.

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Play As Shyacho

Collect 10,000 Pocos and save Hokotate Intergalactic Delivery.

[Feb 10th 2005] [top of page]

Title Screen Fun

At the title screen (where it says "press Start"), press the X button to make a beetle appear. Once the insect is on the screen, you can use left and right on the C-Stick to turn it and forward to move. If you move the bug into the Pikmin that make up the logo, they will
"interact" with the bug.

Press Y to make a Chappie appear. You can move it around the same way and press Z to make it eat Pikmin. To get rid of the creatures, press the L button.

Press R to make the Pikmin run around the screen and then rearrange themselves to form the word "Nintendo."

[Feb 10th 2005] [top of page]

Treasure Completion Fmv Sequence

Collect all the treasure pieces and rescue Looie.

[Feb 10th 2005] [top of page]

Unlock Challenge Mode:

To key to unlocking Pikmin 2's Challenge Mode(for one or two players) lies in the game's third zone -- the lake area. Once you have unlocked it, grab a group of yellow and red Pikmin as well as a handful of white Pikmin (to dig up hidden treasures along the way). No blue Pikmin needed. Fight the electric bugs and fire
emitters with the matching Pikmin and make your way to basement level 5. Fight the mechanical spider with a small group of yellow Pikmin: throw them at the spider's body, then call them back to you and move them out of the way when the spider is stomping its feet. When you have beaten the spider, a key (literally) appears. Have the Pikmin bring it back and exit the level by jumping into the geyser. The Challenge Mode will now be available for selection from the main menu.

[Feb 10th 2005] [top of page]


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