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Yu-Gi-Oh! Dungeon Dice Monsters cheats for GameBoy Advance
This page contains Yu-Gi-Oh! Dungeon Dice Monsters cheats, hints and codes for GameBoy Advance. As of this date
we have 10 cheats on this page. You are welcome to submit new cheats for Yu-Gi-Oh! Dungeon Dice Monsters.
This cheats page was last updated Dec 16 2004
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Dec 16 2004 Submitted by xc
Easy money
Once you have versed the duelist named Seeker, verse him again repeatedly in free duel. You will get Repeat Dice that you can sell. Seeker only plays the Exodia pieces, which are level three. You can summon low level monsters to reach his life points and defeat him quickly. Link to another Game Boy Advance with the game and two of all the expensive dice (for example, Exodia The Forbidden One, etc.). Trade them over, then when you win two copies of other expensive dice you can sell them and still win more by using Exodia.
Dec 16 2004 Submitted by xc
Fight Yami Yugi
To fight Yami (the Spirit of the Millennium Puzzle), win the sixth Dark Tournament a few times. When you win the tournament, you might face Yami. If you play that tournament again, Yami will be in it. He has the following:
1 Kuriboh
1 Strike Ninja
1 Giant Soldier of Stone
1 Mystical Elf
1 Beaver Warrior
1 Mamoth Graveyard
1 Mega Thunderball
1 Knight of Twin Swords
1 Warp Vortex
1 Dark Magician Girl
1 Dark Magician
1 Magician of Black Chaos
1 Black Skull Dragon
1 Black Luster Soldier
1 Summoned Skull
1 Gaia the Dragon Champion
1 Red Eyes Black Dragon
Dec 16 2004 Submitted by xc
Get Exoida pieces faster
You must have Seeker in free duel to get Exodia pieces. After about one fight, he may start giving you Exodia pieces. It might take more than one fight, or he might give piece after piece. It will require over twenty fights to get Exodia's head.
Dec 16 2004 Submitted by xc
Getting the dice you want:
To get the certain monsters you want (such as Holy Doll or Kuriboh), all keep selecting "New Game" at the title screen. Every time you start a new game, you get randomized dice. If you are unhappy with what you got, do it again until you get the desired combination of monsters.
Dec 16 2004 Submitted by xc
Good defense
This trick requires a Lord Of D. and any dragon.. First, put your dragon monster in front of your dice monster in a way that there is only on way to reach your Dice Master, though your dragon. Then, summon a Lord Of D. and block it off from other monsters. You now cannot lose.
Dec 16 2004 Submitted by xc
Good Matchups
Certain types work better against others. Here's a quick list of what's effective:
Beast is most effective against Warrior
Dragon is most effective against Spellcaster
Spellcaster is most effective against Zombie
Warrior is most effective against Dragon
Zombie is most effective against Beast
Dec 16 2004 Submitted by xc
New tournaments
To get a new set of tournaments, win the first tournaments and the World Champ Cup.
Dec 16 2004 Submitted by xc
Protecting heart points
Buy or win a Great Moth then put it in front of your heart points. Surround it so that the Great Moth is the only way to get to them. For example, put the Great Moth in front of your heart points and put a space between the left and right sides. Only strong flying monsters with an attack of 40 can defeat it.
Dec 16 2004 Submitted by xc
Save the dies with good Crests:
"Usually you need a lot of movement or perhaps Attack or Defense Crests. When you are picking your dice, on the top are two blank squares. Pick a Crest that you would like to try to get. Then, choose "Set". On the bottom, the three squares should be filled in with dice. Those dice are the best ones of all fifteen in your pool to get that type of Crest with. Memorize all the Crests you will eventually need, then save all your valuable dice until later. After you extend your dice path to your opponent's Heart Points and are a few spaces away from the Die Master, or you are already there but need some Attack Crests, then you can roll your best dice to get what you want in time.
Dec 16 2004 Submitted by xc
Symbolic Meaning
Symbols that appear over a monster's level have meaning:
Feather - indicates that the monsters can fly and can only be attacked by other flying monsters. It can fly over other monsters, but monsters can also move under it. Flying monsters cost double in movement costs.
Tunnel/Cave - indicates a monster that moves underground to move around. It can also move past other monsters.
An Arrow - indicates that a monster can attack a flying monster.
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