12-13-2007, 12:02 PM
Errr. . ., guys, here's an Info after I go to amaranth site
go to this link if you want them.
http://www.amaranthia.com/modules/newbb/...5&forum=28
Well, I don't know if this thing can help you for now. Here's a guide from Fire Dreamer guy!
Well let's start now!
THE BEGINNING - ELFWOOD
The game begins by introducing you to the protagonist, Ean, an elfling who lives on a secluded island called the Vale. His (your) friend Iya has taken a test to see if she can become a magical singer for the village. You promised to meet her in the forest when she finished the test.
Finding Iya
The other two people in your house are Mom and Dad. Speak to Mom, and she will tell you she is out of honeycomb, and will ask you to find Iya and bring her back some honeycomb. Iya is probably at the Elder Oak. Leave the house and take a wander around your village. Go into the buildings and talk with the people you meet. Use this as an opportunity to familiarize yourself with the game controls, whether you are using the keyboard or the mouse, or a combination of the two. You will find a chest with some coins, and be able to go and buy some leather boots and bread from the general store.
When you are ready, leave Elfwood by taking the path that runs along the side of Ean's house. This will bring you out into the Vale. Take the entrance directly ahead, into Oldwoods. Follow the path right to the end, and you will come to a small clearing where you'll find the Elder Oak and your friend Iya. Though depressed because she failed her test once again, Iya will agree to come with you and get honeycomb for your Mom.
Getting the Honeycomb - Battle Tutorial
Search around the Oldwoods, and you will find some chests containing a weapon and a shield. Have Ean equip these and the boots you bought earlier (Iya is best without any equipment for now - you will soon see why). Go as far to the south and west as you can to find another exit to the Vale. In front of you will be the bee hive. Save your game first, and save regularly (and in multiple slots) before battling monsters. Early in the game your health and resources are low, and later in the game you never know what an enemy is going to throw at you. Regularly saving in multiple slots ensures you will not have too much to repeat should you - er - not make it.
Note: except for the "bosses", the monsters are "smart", meaning all monsters on a map will try to get to you as soon as you enter a map. Some may be prevented by being on the other side of a forest, etc, but they will keep trying. On SOME maps, you can stand close to where you entered (especially if you have just left a city or a town where supplies are handy), and if you don't mind waiting for them to reach you, can battle most of them in that spot. This can be an advantage if you're in a difficult area and aren't sure you can survive long. Otherwise, when you're running to escape too-tough monsters further on in the map, you could run right into others coming to where you are. Monsters do not re-spawn until you leave the map or enter a cave. Also try to carry a good supply of restorative items (you have bread now, but later you will have more effective items available) - these can be used before, during and after battles if your strength or skills are growing weak.
Step into the bee hive and walk up to a bee. You can initiate a battle by walking into an enemy, clicking on it, or pressing space or enter when you are next to it. Or you can just let it come to you. The battle screen will open, and you will be presented with four options - each option uses a "turn" for your battler. Attack deals a physical attack to a single enemy, using the weapon you currently have equipped. Skills allow you to use magical spells or skills, sometimes to cause damage to the enemy, other times to heal or protect your allies; some skills affect the whole party while others only apply to an individual. Shield allows you to defend for a turn, taking less damage from the enemy. Items allows you to use something from your inventory - a scroll or other item to cast a spell, a food item to restore health or mana, used when casting spells, or a number of other items with different purposes. Some items you can only use in the heat of battle.
For now, just have Ean and Iya attack the bees. If either starts to get very low on HP (health), have Iya choose a loaf of bread from Items, and use it on the person whose health is falling, by moving the arrow that appears over that person. Keep Ean attacking, as his weapon (a hunting knife, if you found it) causes more damage than Iya's (a wooden stick).
The bees will die after a few hits, and you will return to the main game screen facing what remains of your foes. In Aveyond, you don't automatically get money and items by killing monsters - you have to loot the corpses! So remember, after every battle, to walk up to the remains of any monsters and press space or enter, or click on it with your mouse, to see what you can obtain.
And on with the bees. You will have a few more to get through before you face the Queen Bee and her two drones. She is a "boss", so you will need to initiate the battle with her, rather than wait for her to come to you. Fight them just like you did with the others. Sometimes it is better to target the strongest members of an enemy group first (in this case the Queen Bee) because they do much more damage than the others. On the downside, the strongest members are usually the most difficult to beat.
Once you defeat the Queen Bee, she and her drones will be scared away, so there will be no corpses to inspect. Walk up and "touch" the mound of honeycomb she was guarding, to pick some up. Now that you have your honeycomb, return to Elfwood and give it to Ma. It will now be late in the day and time for Iya to return to her home, and for Ean to get some sleep. Click on your bed or walk up to it and press space or enter, and answer "Yes" to the "Sleep?" question. Sleeping restores full health (HP) to everyone in your active party, and mana points (MP) to those who use spells or skills.
Snow in the Vale - Iya Disappears
Ean's sleep will be restless. He will dream of wind and cold, and a strange, white substance - frozen rain? What is this? Ean will wake, feeling like he didn't sleep at all. Only Mom is in the house. Go and talk to her, and she will tell Ean that something amazing has happened. For the first time, it has snowed in the Vale! Ean's mother will tell him to go outside and enjoy it while it lasts, and will give him a honey-butter biscuit to take along. Ean will ask if he can have one for Iya too, but, strangely, Mom won't seem to know who Iya is!
Leave the house and explore around the village - how different it looks covered in snow! As you go, talk to some of the villagers - none of them will have any memories of Iya! Make your way to Iya's house, southeast of Ean's, and speak to her mother, sister and grandmother. If you have met enough villagers who don't remember Iya, Ean will now ask himself how it is that nobody remembers her (if he doesn't, you will need to go and talk to some more villagers). It will occur to Ean to search Iya's room for any clues to her disappearance. Walk into the bedroom with the small bed, and Ean will automatically go to Iya's secret hiding spot, and find a ribbon he gave to her. This proves Iya existed, and Ean will realise the snow and Iya's disappearance are signs that something terrible has happened!
Posted on: 12/5 1:55
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Aveyond 2: Ean's Quest #4
FINDING IYA
Journey to the Land of Man
Ean will not be able to solve this puzzle on his own, so will need to talk to the village elders about it. Leave Iya's house and follow the path to the west and down to the clearing in the trees. There you will find Elder Leyr, who will advise Ean to take his important matter to the Elder Oak (sit back a while and listen to the beautiful music during this conversation). Ean will point out that only singers can speak to the Elder Oak, and will be reminded that the old tree will awake for an elf with great need. It is time to visit the Elder Oak once more (where you found Iya originally), but there are a few things you should do before you leave the village, as you won't be able to come back again once you leave the Oldwoods.
Walk through the village and find the statue of the goddess. If you choose to donate, you will need 10 gold coins (you should have found some in a chest in Oldwoods, and taken some from the bees). I strongly suggest you do leave a donation here - of all the donation boxes, this is the only one that you will not be able to return to later if you change your mind.
Stock up on bread and/or other items. You will not have access to another store until you have fought through a few monsters, which can be difficult for low level players. You can return to the Hive and fight bees until you have enough money to get several loaves of bread. This will also allow you to level up a bit which will help in coming battles. Afterwards, sleep to repair any damage you may have taken (it will often cost less to sleep, than to buy food to provide the same "top-up" in health). Or you can just choose to leave now and take your chances - the monsters can be dodged, but some groups are difficult to get by at times.
Now return to the Elder Oak. Walk up to the tree and press space/enter or click on it. After the tree awakes, you will receive instruction to find a castle carved from ice, in mountains covered in snow, where you will find Iya. The ancient tree will provide passage for you through to the Land of Man. Walk into the tree and you will be transported to The Crossing, and it will become clear that from this point, there is no turning back.
Finding Transportation
Leave the Crossing and you will find yourself on the World Map, surrounded by trees, mountains, the ocean and a river. At this point there is only one place you have access to - across the bridge and into the forest. This would be a good time to save your game. Enter the forest, Shadow Woods, and for now stick to the path until you reach the other end. Along the way you will find a chest with some useful supplies, and also a few enemies to battle. You should have full HP at the moment, but if you see it getting low during the course of a battle, choose something from your Items as a top-up (checking stats before entering a battle is a good idea, because doing it during battle uses up a turn). Don't forget to save when you enter a new area, and when you are about to fight.
You will come across a little cave near the end of the path - go inside. This is the Magic Express - a means of traveling quickly between locations on the mainland. You can only travel between two stations that have been activated, so for now, go and flip that switch on the back wall, in case you need to return here later in the game. Each time you find one of these stations, you should turn the switch on. Then leave the cave and follow the path to the end. Once again you will be on the world map, but now near a village that you can visit - Ravenwood.
Inside the village, below the entrance, you will find a man walking by the stream. He will tell you a woodsman who lives in the Shadow Woods has a canoe that he uses to travel to Ryva, and may be able to take you there. Talk to people, explore around - outside, and in houses - you can often find some nice things in villages and cities. There is an inn where you can sleep for 20 gold coins and be restored or refreshed. It is cheaper to stay at the inn than to buy food items to replenish health, especially when you start gaining a few levels and additional party members. You should be picking up gold from monsters you defeat along the way, and if you still don't have quite enough, in Ravenwood and the next town you visit, there will be a chest upstairs in the inn, containing the exact amount of gold you need to spend the night there. Convenient!
You can also visit the general store and buy more items to restore HP during battle or when you're not near a village, as well as better armor and weapons (make sure you equip them!) A good tactic is to refresh in the village, then go into the forest battling to collect more and more gold, returning to the village to sleep and buy better equipment as you are able. This will make it easier for you to last longer and venture further from the village as you explore the rest of Shadow Woods.
As you make your way further into the dense forest, you will find a small cottage. Go inside and talk to the woodsman there. He will tell you about a beast in the woods that has been killing villagers, and that he is going to set a trap and kill the beast. Then he will leave, allowing you to find your own way out.
At this point, you will have a new quest, which you can see by going into the menu (press Escape) and selecting Journal, or simply press S to open your journal. If you are ever stuck through the game and don't know what to do, you can look at your journal to see what you should be working towards, or if there are any quests that you can progress or complete.
Continue further into Shadow Woods, exploring to see what you can find as you go, and eventually you will arrive at the lair of the beast. The warning that you are about to enter a dangerous cave, and "do you want to save your game?" is a good sign that you're close. You REALLY want to save your game! Remember not to save in the same slot all the time (you could save in a place that's really difficult to get out of, so best to have a few options to go back to).
Once inside, you will find the woodsman, lying on the ground injured. Refusing assistance, he will tell Ean to lure the beast into the trap he has prepared. THIS is a little tricky... walk up the first set of steps, across the bridge, and up the next set of steps. Walk into the boulder on that top level to push it off the edge. It will fall and smash the lower boulder that previously blocked the beast. Save your game again now, in a new slot. Walk back down the steps. You will have to go down a little, to make the beast follow you, and when he does, you need to QUICKLY run back across the bridge and stand facing the switch. If you were quick enough that the beast isn't too close, save your game again, in case you need several attempts to get the timing of flipping the switch right. The beast will chase you across, and as soon as he is in the middle of the bridge, over the cage, flip the switch to release the trap. If your timing is good you will now have a trapped beast. If your timing is bad, the beast will get you and you'll end up worse off than the woodsman. Or the beast will be stuck on the other side of the bridge and you'll have to reset the trap and trigger it again when he's in the right spot.
After you have trapped the beast (which may require restoring the saved game a couple of times), go and have a look at it. Ean will decide to return to Ravenwood and tell the villagers about it. Before he leaves the woodsman will urge him to go further into the Lair and get the "relic". Reset the bridge trap and continue on into the Lair. You will find a wooden statuette on the table. When you "look at" it (touch it), the injured woodsman will come into the room and order Ean to take the transfigurine. When he touches it again, WHOA! Ean's appearance suddenly changes into that of the beast, and back into his elf form again! The woodsman will advise that becoming the "Beast" may be the only thing to protect Ean, and that he should take the transfigurine. Do as he says, then leave.
On the way back to Ravenwood you will find an Elf transfigurine. Now Ean is a Shapeling, and can switch between different forms by selecting the appropriate transfigurine from the Items list. Each form that he takes on gives him a special ability under Skills. These abilities use mana, so now in addition to HP restorers, you also need to consider having an adequate supply of MP restorers, or you may suddenly find yourself without enough mana to use a skill in battle.
Test the transfigurine out on the way back to Ravenwood. Transform Ean into the beast (you will now see him walking around in this form). Ean's "Beast" skill is "Claw" - this allows you to attack the entire enemy party with one blow. By now, this is probably enough to dispose of an entire group of dragonflies. You will only have enough mana to use the skill a few times until you return to Ravenwood and "top up". When you run out of mana, simply rely on a plain Attack again.
In Ravenwood, cross both small bridges and enter the house. Talk to Hector, who will take another villager back to the Lair. Buy any new weapons, equipment or items you need (Covey Balm restores mana, so you should start getting a good supply of it), then meet them back in the Beast Lair. After talking to them again, leave, and stop in at the woodsman's cottage on the way back. There will be a little something there that you will have a use for, and in his current condition, the woodsman likely won't miss it.
Finding the Snow Queen
Return to the world map, and there will be a canoe waiting for you on the river. Climb in, and take a little tour of the river. The nearest location you can stop at is the Underworld Entrance, which you cannot go through without a certain item (much later in the game). If you go as far north as possible, you will find your way is blocked by a large boulder. That leaves only one place to go - The Woodlands. Change into the Beast form, if you haven't already - the black crows and wild chickens here are hard to defeat, and they come in groups. Again, when you arrive, save your game, and stick closely to the path and head west until you come to a sign. Read it, and follow its directions to reach Ryva, stopping on the way to activate the Magic Express.
In Ryva, you will meet Rye, who is more than helpful in directing you to Shaenlir, where the Snow Queen Ishtar lives. He will offer to take you to Thais, which is a more welcoming city. You will take him up on his offer - later. For now, upgrade your equipment and stock up on restoratives, use the inn if necessary (there are enough coins upstairs in the inn to cover your stay for one night, but this is the last time such a provision will be made). The only other things to do in Ryva for now are to talk to villagers and get to know a few people - you'll be coming back here several times in the game, and will need to know who the people are. Then spend some time going between Ryva and the Woodlands fighting monsters and exploring, to get yourself some more loot and gold, and gain a bit of experience before heading to Shaenlir.
SIDE QUEST: If you meet Aidan, he will tell you he is looking for his lost novel. One of the villagers will say he saw him reading it by the waterfall that morning. The novel is still by the waterfall - you will likely find it as you explore the Woodlands thoroughly. Aidan will pay you for returning his novel, and if you're running very low on funds, this will be useful.
When you feel you're ready for a greater challenge, take the road from Ryva and follow it all the way to the north. You will return to the world map, which connects you to Spire Mountains. The Snow Frogs and Ice Birds here take quite a bit of beating and deal a lot of damage, so the Claw skill will again be useful.
When you reach Shaenlir, again visit around, see what you can find in the city, upgrade your equipment and buy up on restoratives. When you have seen the sights, make your way to the castle in the northeast corner. When you try to go inside you will be turned away - only castle servants are allowed to enter, and only through the side door. If you searched through houses, you may have found a chest with servant clothing (it is the house to the left of the inn, if you need to go back and look for it). Select the clothing from your Items list so Ean changes into them, and then you will be allowed to pass. Note, if Ean is in his beast form at this point, he will be changed back to an elf, so when you leave the castle and return to Spire Mountain, you will need to make him a beast again.
Inside the castle, have a look around if you like, but there isn't much to see or do. Ishtar, the Snow Queen, is here, but she has little time for a servant. Search through the rooms until you find Iya. When you talk to her, Ean will try to convince her to leave with him, but Iya has only the vaguest memories of her past life, and knowing she was a failure, prefers not to remember. She refuses to leave. As you walk away from her room, you will hear voices from the hallway. The Snow Queen and her Master of Arms are planning an Ice Ball, at which all the rulers of the kingdoms will be turned to ice. Iya is to be sacrificed so the Snow Queen can absorb her powers! Ean's friend is under the Queen's spell and her spirit is being drained away! Ean will warn Iya, but unfortunately she will refuse to listen and choose to stay with the Snow Queen. Ean will realize the only way to save Iya is to stop the Ice Ball and stall the Snow Queen's plans. He must warn the kings and queens about the plot, and hopefully one of them will help him free Iya in return.
SIDE QUEST: In the house in the southeast of Shaenlir, you will encounter Dora, a young girl who has lost her music box. Her mother will tell you what happened to it. If you retrieve it, Dora will give you all her allowance in return (it isn't much, but you will likely be low on funds at this point, so it will make a difference - you might want to do this before you spend money on other things in Shaenlir).
SAVING IYA
Warning the Kingdoms
It is time to return to Ryva, and talk to Rye again. He has not left yet for Thais, but will tell you there is a castle in that city. Now you can have him join the party and travel to Thais together. Make sure you buy weapons and equipment for him as well (those in Shaenlir are better than those in Ryva, so you may want to get some before leaving that city). Go back through the eastern entrance to The Woodlands, board your canoe, and follow the river north and east. Rye will have something to take care of the boulder blocking the way. Go to the eastern end of the lake and leave your boat on the southern shore. Take the nearby entrance and make your way through Green Weed Plains to get to Thais - follow the road from the west right through to the east, ignoring the detours and avoiding the monsters until you can get better equipment. On the world map, in addition to the city of Thais, there are two entrances in the caves and trees - if you explore either, you will discover you can't get very far. The city is the way to go now.
In Thais, once again explore the city, indoors and out, talk to people, upgrade equipment, rest, and buy more restorative items. When you are ready, head to the castle in the southwest corner. Meet Prince Uthar, who is staying to rule Thais while the king and queen go to the Ice Ball. Then talk to the king and queen. Ean will warn them about the Snow Queen's plans, but they will regard the warning as foolishness. At this point, there is little you will be able to do to convince them, so explore the castle a little if you wish (some of the people and places here will be of interest a little further into the game). Then leave.
When you come back to the castle, Prince Uthar will be alone - his parents have departed for the Ice Ball. Ean will be devastated - the King and Queen of Thais were his only hope of saving Iya, and now it is too late! But Rye will have other ideas. He will urge Ean to return to Shaenlir and save Iya, and even announces he will come along to help. Either use the Magic Express at the edge of Green Weed Plains for a quick journey to The Woodlands, or take advantage of your new equipment to gain a few levels and explore Green Weed Plains a little more. If you have found some of the recent battles difficult, you should spend time in Green Weed Plains fighting the snakes and bears to gain some levels - there are difficult times ahead, and here you can take advantage of many shops and the inn, which will not be available later.
SIDE QUEST: If you explore the sewer you will find a statue of a boy with a mischievous grin. This is Jack (If you play Ariman's prophecy I think you'll like this thieve guy, even he always steal all of your purchase when you leave him, but I think He won't do the same thing), who crossed the thieves several generations earlier, and was turned to stone by a witch. You will have an opportunity later to help Jack, and if you like, you can have him join your party - he will be useful for his pickpocket and lock picking abilities, but is an optional member.
SIDE QUEST: In the large house at the water's edge lives Raquel, who will need help finding the deed to her deceased father's house. Look around in the house - there is a broken clock and a key in the room upstairs. If you help Raquel, she will give you a reward that will be very useful if Gavin joins the party later.
Escaping with Iya
Go back to Shaenlir, and stop at the inn if you need to top up your health and mana (serious stuff coming - take advantage of this opportunity now!). Buy HP and MP restorers if you are running low. Enter the Castle (remember your servant clothing), and on your way to Iya's room, notice there is something lying on the floor in the Snow Queen's room. A magic mirror! After looking into it, take the mirror to Iya and show her what is happening. With a little persuasion, Iya will relent and join the party. Follow her directions for an escape route, which will take you into the sewers below Shaenlir.
Before you leave, Iya will learn a "song" which she can use in battle against enemies. While Ean's "skills" in battle come from the various transfigurines he collects, Iya's skills come from "spheres" she equips as shields. Every few levels she gains, she will either learn a new song, or an existing song will be upgraded. Throughout the game, Iya can obtain up to three spheres, giving her a maximum of 15 songs or spells at any one time.
In the sewers, explore around to find a weapon and some armor for Iya. Cross the bridges around to the west and south, then follow the wall back along to the east where you will find a switch. Flip this, then go back to the southwest, where a door will have opened for you. Make sure Iya is well equipped, use whatever restoratives you need, and save your game before you go through. Transform Ean back into the beast if you haven't already done so.
Once outside, you are in Ice Wyvern territory - these guys pack a punch! Thankfully you will only have to face one or two of them at a time. The chest at the entrance refreshes the party, but only once, so you may want to take on an Ice Wyvern or two before opening it up.
After making it past the Ice Wyverns you will arrive at a little forest cottage, where Iya's strength gives out. Taking her inside, you meet a Hedge Witch who revives her, but warns that Iya's spirit has been drained, and unless she can regain what she has lost, she will die. Iya needs to find the six nymphs who control the balance of spirit: Luck, Wisdom, Hope, Love, Wickedness and Compassion, and gather a blessing from each to make her spirit whole again.
Ugh I think this enough for now! check the link above if you want more!
And I think they know where Seri I got the map from them too!
Then good luck!
go to this link if you want them.
http://www.amaranthia.com/modules/newbb/...5&forum=28
Well, I don't know if this thing can help you for now. Here's a guide from Fire Dreamer guy!
Well let's start now!
THE BEGINNING - ELFWOOD
The game begins by introducing you to the protagonist, Ean, an elfling who lives on a secluded island called the Vale. His (your) friend Iya has taken a test to see if she can become a magical singer for the village. You promised to meet her in the forest when she finished the test.
Finding Iya
The other two people in your house are Mom and Dad. Speak to Mom, and she will tell you she is out of honeycomb, and will ask you to find Iya and bring her back some honeycomb. Iya is probably at the Elder Oak. Leave the house and take a wander around your village. Go into the buildings and talk with the people you meet. Use this as an opportunity to familiarize yourself with the game controls, whether you are using the keyboard or the mouse, or a combination of the two. You will find a chest with some coins, and be able to go and buy some leather boots and bread from the general store.
When you are ready, leave Elfwood by taking the path that runs along the side of Ean's house. This will bring you out into the Vale. Take the entrance directly ahead, into Oldwoods. Follow the path right to the end, and you will come to a small clearing where you'll find the Elder Oak and your friend Iya. Though depressed because she failed her test once again, Iya will agree to come with you and get honeycomb for your Mom.
Getting the Honeycomb - Battle Tutorial
Search around the Oldwoods, and you will find some chests containing a weapon and a shield. Have Ean equip these and the boots you bought earlier (Iya is best without any equipment for now - you will soon see why). Go as far to the south and west as you can to find another exit to the Vale. In front of you will be the bee hive. Save your game first, and save regularly (and in multiple slots) before battling monsters. Early in the game your health and resources are low, and later in the game you never know what an enemy is going to throw at you. Regularly saving in multiple slots ensures you will not have too much to repeat should you - er - not make it.
Note: except for the "bosses", the monsters are "smart", meaning all monsters on a map will try to get to you as soon as you enter a map. Some may be prevented by being on the other side of a forest, etc, but they will keep trying. On SOME maps, you can stand close to where you entered (especially if you have just left a city or a town where supplies are handy), and if you don't mind waiting for them to reach you, can battle most of them in that spot. This can be an advantage if you're in a difficult area and aren't sure you can survive long. Otherwise, when you're running to escape too-tough monsters further on in the map, you could run right into others coming to where you are. Monsters do not re-spawn until you leave the map or enter a cave. Also try to carry a good supply of restorative items (you have bread now, but later you will have more effective items available) - these can be used before, during and after battles if your strength or skills are growing weak.
Step into the bee hive and walk up to a bee. You can initiate a battle by walking into an enemy, clicking on it, or pressing space or enter when you are next to it. Or you can just let it come to you. The battle screen will open, and you will be presented with four options - each option uses a "turn" for your battler. Attack deals a physical attack to a single enemy, using the weapon you currently have equipped. Skills allow you to use magical spells or skills, sometimes to cause damage to the enemy, other times to heal or protect your allies; some skills affect the whole party while others only apply to an individual. Shield allows you to defend for a turn, taking less damage from the enemy. Items allows you to use something from your inventory - a scroll or other item to cast a spell, a food item to restore health or mana, used when casting spells, or a number of other items with different purposes. Some items you can only use in the heat of battle.
For now, just have Ean and Iya attack the bees. If either starts to get very low on HP (health), have Iya choose a loaf of bread from Items, and use it on the person whose health is falling, by moving the arrow that appears over that person. Keep Ean attacking, as his weapon (a hunting knife, if you found it) causes more damage than Iya's (a wooden stick).
The bees will die after a few hits, and you will return to the main game screen facing what remains of your foes. In Aveyond, you don't automatically get money and items by killing monsters - you have to loot the corpses! So remember, after every battle, to walk up to the remains of any monsters and press space or enter, or click on it with your mouse, to see what you can obtain.
And on with the bees. You will have a few more to get through before you face the Queen Bee and her two drones. She is a "boss", so you will need to initiate the battle with her, rather than wait for her to come to you. Fight them just like you did with the others. Sometimes it is better to target the strongest members of an enemy group first (in this case the Queen Bee) because they do much more damage than the others. On the downside, the strongest members are usually the most difficult to beat.
Once you defeat the Queen Bee, she and her drones will be scared away, so there will be no corpses to inspect. Walk up and "touch" the mound of honeycomb she was guarding, to pick some up. Now that you have your honeycomb, return to Elfwood and give it to Ma. It will now be late in the day and time for Iya to return to her home, and for Ean to get some sleep. Click on your bed or walk up to it and press space or enter, and answer "Yes" to the "Sleep?" question. Sleeping restores full health (HP) to everyone in your active party, and mana points (MP) to those who use spells or skills.
Snow in the Vale - Iya Disappears
Ean's sleep will be restless. He will dream of wind and cold, and a strange, white substance - frozen rain? What is this? Ean will wake, feeling like he didn't sleep at all. Only Mom is in the house. Go and talk to her, and she will tell Ean that something amazing has happened. For the first time, it has snowed in the Vale! Ean's mother will tell him to go outside and enjoy it while it lasts, and will give him a honey-butter biscuit to take along. Ean will ask if he can have one for Iya too, but, strangely, Mom won't seem to know who Iya is!
Leave the house and explore around the village - how different it looks covered in snow! As you go, talk to some of the villagers - none of them will have any memories of Iya! Make your way to Iya's house, southeast of Ean's, and speak to her mother, sister and grandmother. If you have met enough villagers who don't remember Iya, Ean will now ask himself how it is that nobody remembers her (if he doesn't, you will need to go and talk to some more villagers). It will occur to Ean to search Iya's room for any clues to her disappearance. Walk into the bedroom with the small bed, and Ean will automatically go to Iya's secret hiding spot, and find a ribbon he gave to her. This proves Iya existed, and Ean will realise the snow and Iya's disappearance are signs that something terrible has happened!
Posted on: 12/5 1:55
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Aveyond 2: Ean's Quest #4
FINDING IYA
Journey to the Land of Man
Ean will not be able to solve this puzzle on his own, so will need to talk to the village elders about it. Leave Iya's house and follow the path to the west and down to the clearing in the trees. There you will find Elder Leyr, who will advise Ean to take his important matter to the Elder Oak (sit back a while and listen to the beautiful music during this conversation). Ean will point out that only singers can speak to the Elder Oak, and will be reminded that the old tree will awake for an elf with great need. It is time to visit the Elder Oak once more (where you found Iya originally), but there are a few things you should do before you leave the village, as you won't be able to come back again once you leave the Oldwoods.
Walk through the village and find the statue of the goddess. If you choose to donate, you will need 10 gold coins (you should have found some in a chest in Oldwoods, and taken some from the bees). I strongly suggest you do leave a donation here - of all the donation boxes, this is the only one that you will not be able to return to later if you change your mind.
Stock up on bread and/or other items. You will not have access to another store until you have fought through a few monsters, which can be difficult for low level players. You can return to the Hive and fight bees until you have enough money to get several loaves of bread. This will also allow you to level up a bit which will help in coming battles. Afterwards, sleep to repair any damage you may have taken (it will often cost less to sleep, than to buy food to provide the same "top-up" in health). Or you can just choose to leave now and take your chances - the monsters can be dodged, but some groups are difficult to get by at times.
Now return to the Elder Oak. Walk up to the tree and press space/enter or click on it. After the tree awakes, you will receive instruction to find a castle carved from ice, in mountains covered in snow, where you will find Iya. The ancient tree will provide passage for you through to the Land of Man. Walk into the tree and you will be transported to The Crossing, and it will become clear that from this point, there is no turning back.
Finding Transportation
Leave the Crossing and you will find yourself on the World Map, surrounded by trees, mountains, the ocean and a river. At this point there is only one place you have access to - across the bridge and into the forest. This would be a good time to save your game. Enter the forest, Shadow Woods, and for now stick to the path until you reach the other end. Along the way you will find a chest with some useful supplies, and also a few enemies to battle. You should have full HP at the moment, but if you see it getting low during the course of a battle, choose something from your Items as a top-up (checking stats before entering a battle is a good idea, because doing it during battle uses up a turn). Don't forget to save when you enter a new area, and when you are about to fight.
You will come across a little cave near the end of the path - go inside. This is the Magic Express - a means of traveling quickly between locations on the mainland. You can only travel between two stations that have been activated, so for now, go and flip that switch on the back wall, in case you need to return here later in the game. Each time you find one of these stations, you should turn the switch on. Then leave the cave and follow the path to the end. Once again you will be on the world map, but now near a village that you can visit - Ravenwood.
Inside the village, below the entrance, you will find a man walking by the stream. He will tell you a woodsman who lives in the Shadow Woods has a canoe that he uses to travel to Ryva, and may be able to take you there. Talk to people, explore around - outside, and in houses - you can often find some nice things in villages and cities. There is an inn where you can sleep for 20 gold coins and be restored or refreshed. It is cheaper to stay at the inn than to buy food items to replenish health, especially when you start gaining a few levels and additional party members. You should be picking up gold from monsters you defeat along the way, and if you still don't have quite enough, in Ravenwood and the next town you visit, there will be a chest upstairs in the inn, containing the exact amount of gold you need to spend the night there. Convenient!
You can also visit the general store and buy more items to restore HP during battle or when you're not near a village, as well as better armor and weapons (make sure you equip them!) A good tactic is to refresh in the village, then go into the forest battling to collect more and more gold, returning to the village to sleep and buy better equipment as you are able. This will make it easier for you to last longer and venture further from the village as you explore the rest of Shadow Woods.
As you make your way further into the dense forest, you will find a small cottage. Go inside and talk to the woodsman there. He will tell you about a beast in the woods that has been killing villagers, and that he is going to set a trap and kill the beast. Then he will leave, allowing you to find your own way out.
At this point, you will have a new quest, which you can see by going into the menu (press Escape) and selecting Journal, or simply press S to open your journal. If you are ever stuck through the game and don't know what to do, you can look at your journal to see what you should be working towards, or if there are any quests that you can progress or complete.
Continue further into Shadow Woods, exploring to see what you can find as you go, and eventually you will arrive at the lair of the beast. The warning that you are about to enter a dangerous cave, and "do you want to save your game?" is a good sign that you're close. You REALLY want to save your game! Remember not to save in the same slot all the time (you could save in a place that's really difficult to get out of, so best to have a few options to go back to).
Once inside, you will find the woodsman, lying on the ground injured. Refusing assistance, he will tell Ean to lure the beast into the trap he has prepared. THIS is a little tricky... walk up the first set of steps, across the bridge, and up the next set of steps. Walk into the boulder on that top level to push it off the edge. It will fall and smash the lower boulder that previously blocked the beast. Save your game again now, in a new slot. Walk back down the steps. You will have to go down a little, to make the beast follow you, and when he does, you need to QUICKLY run back across the bridge and stand facing the switch. If you were quick enough that the beast isn't too close, save your game again, in case you need several attempts to get the timing of flipping the switch right. The beast will chase you across, and as soon as he is in the middle of the bridge, over the cage, flip the switch to release the trap. If your timing is good you will now have a trapped beast. If your timing is bad, the beast will get you and you'll end up worse off than the woodsman. Or the beast will be stuck on the other side of the bridge and you'll have to reset the trap and trigger it again when he's in the right spot.
After you have trapped the beast (which may require restoring the saved game a couple of times), go and have a look at it. Ean will decide to return to Ravenwood and tell the villagers about it. Before he leaves the woodsman will urge him to go further into the Lair and get the "relic". Reset the bridge trap and continue on into the Lair. You will find a wooden statuette on the table. When you "look at" it (touch it), the injured woodsman will come into the room and order Ean to take the transfigurine. When he touches it again, WHOA! Ean's appearance suddenly changes into that of the beast, and back into his elf form again! The woodsman will advise that becoming the "Beast" may be the only thing to protect Ean, and that he should take the transfigurine. Do as he says, then leave.
On the way back to Ravenwood you will find an Elf transfigurine. Now Ean is a Shapeling, and can switch between different forms by selecting the appropriate transfigurine from the Items list. Each form that he takes on gives him a special ability under Skills. These abilities use mana, so now in addition to HP restorers, you also need to consider having an adequate supply of MP restorers, or you may suddenly find yourself without enough mana to use a skill in battle.
Test the transfigurine out on the way back to Ravenwood. Transform Ean into the beast (you will now see him walking around in this form). Ean's "Beast" skill is "Claw" - this allows you to attack the entire enemy party with one blow. By now, this is probably enough to dispose of an entire group of dragonflies. You will only have enough mana to use the skill a few times until you return to Ravenwood and "top up". When you run out of mana, simply rely on a plain Attack again.
In Ravenwood, cross both small bridges and enter the house. Talk to Hector, who will take another villager back to the Lair. Buy any new weapons, equipment or items you need (Covey Balm restores mana, so you should start getting a good supply of it), then meet them back in the Beast Lair. After talking to them again, leave, and stop in at the woodsman's cottage on the way back. There will be a little something there that you will have a use for, and in his current condition, the woodsman likely won't miss it.
Finding the Snow Queen
Return to the world map, and there will be a canoe waiting for you on the river. Climb in, and take a little tour of the river. The nearest location you can stop at is the Underworld Entrance, which you cannot go through without a certain item (much later in the game). If you go as far north as possible, you will find your way is blocked by a large boulder. That leaves only one place to go - The Woodlands. Change into the Beast form, if you haven't already - the black crows and wild chickens here are hard to defeat, and they come in groups. Again, when you arrive, save your game, and stick closely to the path and head west until you come to a sign. Read it, and follow its directions to reach Ryva, stopping on the way to activate the Magic Express.
In Ryva, you will meet Rye, who is more than helpful in directing you to Shaenlir, where the Snow Queen Ishtar lives. He will offer to take you to Thais, which is a more welcoming city. You will take him up on his offer - later. For now, upgrade your equipment and stock up on restoratives, use the inn if necessary (there are enough coins upstairs in the inn to cover your stay for one night, but this is the last time such a provision will be made). The only other things to do in Ryva for now are to talk to villagers and get to know a few people - you'll be coming back here several times in the game, and will need to know who the people are. Then spend some time going between Ryva and the Woodlands fighting monsters and exploring, to get yourself some more loot and gold, and gain a bit of experience before heading to Shaenlir.
SIDE QUEST: If you meet Aidan, he will tell you he is looking for his lost novel. One of the villagers will say he saw him reading it by the waterfall that morning. The novel is still by the waterfall - you will likely find it as you explore the Woodlands thoroughly. Aidan will pay you for returning his novel, and if you're running very low on funds, this will be useful.
When you feel you're ready for a greater challenge, take the road from Ryva and follow it all the way to the north. You will return to the world map, which connects you to Spire Mountains. The Snow Frogs and Ice Birds here take quite a bit of beating and deal a lot of damage, so the Claw skill will again be useful.
When you reach Shaenlir, again visit around, see what you can find in the city, upgrade your equipment and buy up on restoratives. When you have seen the sights, make your way to the castle in the northeast corner. When you try to go inside you will be turned away - only castle servants are allowed to enter, and only through the side door. If you searched through houses, you may have found a chest with servant clothing (it is the house to the left of the inn, if you need to go back and look for it). Select the clothing from your Items list so Ean changes into them, and then you will be allowed to pass. Note, if Ean is in his beast form at this point, he will be changed back to an elf, so when you leave the castle and return to Spire Mountain, you will need to make him a beast again.
Inside the castle, have a look around if you like, but there isn't much to see or do. Ishtar, the Snow Queen, is here, but she has little time for a servant. Search through the rooms until you find Iya. When you talk to her, Ean will try to convince her to leave with him, but Iya has only the vaguest memories of her past life, and knowing she was a failure, prefers not to remember. She refuses to leave. As you walk away from her room, you will hear voices from the hallway. The Snow Queen and her Master of Arms are planning an Ice Ball, at which all the rulers of the kingdoms will be turned to ice. Iya is to be sacrificed so the Snow Queen can absorb her powers! Ean's friend is under the Queen's spell and her spirit is being drained away! Ean will warn Iya, but unfortunately she will refuse to listen and choose to stay with the Snow Queen. Ean will realize the only way to save Iya is to stop the Ice Ball and stall the Snow Queen's plans. He must warn the kings and queens about the plot, and hopefully one of them will help him free Iya in return.
SIDE QUEST: In the house in the southeast of Shaenlir, you will encounter Dora, a young girl who has lost her music box. Her mother will tell you what happened to it. If you retrieve it, Dora will give you all her allowance in return (it isn't much, but you will likely be low on funds at this point, so it will make a difference - you might want to do this before you spend money on other things in Shaenlir).
SAVING IYA
Warning the Kingdoms
It is time to return to Ryva, and talk to Rye again. He has not left yet for Thais, but will tell you there is a castle in that city. Now you can have him join the party and travel to Thais together. Make sure you buy weapons and equipment for him as well (those in Shaenlir are better than those in Ryva, so you may want to get some before leaving that city). Go back through the eastern entrance to The Woodlands, board your canoe, and follow the river north and east. Rye will have something to take care of the boulder blocking the way. Go to the eastern end of the lake and leave your boat on the southern shore. Take the nearby entrance and make your way through Green Weed Plains to get to Thais - follow the road from the west right through to the east, ignoring the detours and avoiding the monsters until you can get better equipment. On the world map, in addition to the city of Thais, there are two entrances in the caves and trees - if you explore either, you will discover you can't get very far. The city is the way to go now.
In Thais, once again explore the city, indoors and out, talk to people, upgrade equipment, rest, and buy more restorative items. When you are ready, head to the castle in the southwest corner. Meet Prince Uthar, who is staying to rule Thais while the king and queen go to the Ice Ball. Then talk to the king and queen. Ean will warn them about the Snow Queen's plans, but they will regard the warning as foolishness. At this point, there is little you will be able to do to convince them, so explore the castle a little if you wish (some of the people and places here will be of interest a little further into the game). Then leave.
When you come back to the castle, Prince Uthar will be alone - his parents have departed for the Ice Ball. Ean will be devastated - the King and Queen of Thais were his only hope of saving Iya, and now it is too late! But Rye will have other ideas. He will urge Ean to return to Shaenlir and save Iya, and even announces he will come along to help. Either use the Magic Express at the edge of Green Weed Plains for a quick journey to The Woodlands, or take advantage of your new equipment to gain a few levels and explore Green Weed Plains a little more. If you have found some of the recent battles difficult, you should spend time in Green Weed Plains fighting the snakes and bears to gain some levels - there are difficult times ahead, and here you can take advantage of many shops and the inn, which will not be available later.
SIDE QUEST: If you explore the sewer you will find a statue of a boy with a mischievous grin. This is Jack (If you play Ariman's prophecy I think you'll like this thieve guy, even he always steal all of your purchase when you leave him, but I think He won't do the same thing), who crossed the thieves several generations earlier, and was turned to stone by a witch. You will have an opportunity later to help Jack, and if you like, you can have him join your party - he will be useful for his pickpocket and lock picking abilities, but is an optional member.
SIDE QUEST: In the large house at the water's edge lives Raquel, who will need help finding the deed to her deceased father's house. Look around in the house - there is a broken clock and a key in the room upstairs. If you help Raquel, she will give you a reward that will be very useful if Gavin joins the party later.
Escaping with Iya
Go back to Shaenlir, and stop at the inn if you need to top up your health and mana (serious stuff coming - take advantage of this opportunity now!). Buy HP and MP restorers if you are running low. Enter the Castle (remember your servant clothing), and on your way to Iya's room, notice there is something lying on the floor in the Snow Queen's room. A magic mirror! After looking into it, take the mirror to Iya and show her what is happening. With a little persuasion, Iya will relent and join the party. Follow her directions for an escape route, which will take you into the sewers below Shaenlir.
Before you leave, Iya will learn a "song" which she can use in battle against enemies. While Ean's "skills" in battle come from the various transfigurines he collects, Iya's skills come from "spheres" she equips as shields. Every few levels she gains, she will either learn a new song, or an existing song will be upgraded. Throughout the game, Iya can obtain up to three spheres, giving her a maximum of 15 songs or spells at any one time.
In the sewers, explore around to find a weapon and some armor for Iya. Cross the bridges around to the west and south, then follow the wall back along to the east where you will find a switch. Flip this, then go back to the southwest, where a door will have opened for you. Make sure Iya is well equipped, use whatever restoratives you need, and save your game before you go through. Transform Ean back into the beast if you haven't already done so.
Once outside, you are in Ice Wyvern territory - these guys pack a punch! Thankfully you will only have to face one or two of them at a time. The chest at the entrance refreshes the party, but only once, so you may want to take on an Ice Wyvern or two before opening it up.
After making it past the Ice Wyverns you will arrive at a little forest cottage, where Iya's strength gives out. Taking her inside, you meet a Hedge Witch who revives her, but warns that Iya's spirit has been drained, and unless she can regain what she has lost, she will die. Iya needs to find the six nymphs who control the balance of spirit: Luck, Wisdom, Hope, Love, Wickedness and Compassion, and gather a blessing from each to make her spirit whole again.
Ugh I think this enough for now! check the link above if you want more!
And I think they know where Seri I got the map from them too!
Then good luck!
